^Spotlight (HIGHLY RECCOMEND WATCHING - EVEN IF YOU DON'T PLAN TO PLAY TROVOC)
NOTE: This guide is for all levels under 18, anything over uses a new item build due to the CDR on his Disciplines. And that is my secret property.
Aight, here's my very cherry newbish Trovoc guide

1. Description of Trovoc
Spoiler
Lord Trovoc is a dragon. And like all other dragons, he flaps his wings, breaths fire, bites things, and summons magical orb/totems that make force people away from it.
Now there seems to be some confusion about Trovoc's role. Some think because he has such a great damage output that they can boost that. You can't. Not effectively anyway. He is a SUPPORT TANK, he's there to protect the carries and make the enemy carries more vulnerable. Let me get this clear at the start - HE DOES NOT NEED MORE DAMAGE, his abilities are extremely powerful by themselves and need no catering.
Now, Trovoc is very unique. He doesn't use mana or health for his skills, so don't feel shy when using them. However, what Petroglyph did was give him ridiculously long cooldowns (comparatively). So in the same breath that I said don't feel shy when using your skills, also don't be wasteful. You'll never know when you need that gust or totem, or that extra damage from the fire to kill a running enemy crossing your lane. Now in the same breath that I said that, don't be timid. You need farm. Farm those creeps whenever you can (but be economical - don't spend your entire cone of fire on one lone creep)
Edit: This is meant for Trovocs that go any SOLO LANE. It can be solo mid, solo top if there are two mid, or solo bot if there are two mid, or whatever. Just make sure that you're mid/solo. If not, then you'll still do well, just not as well.
Now there seems to be some confusion about Trovoc's role. Some think because he has such a great damage output that they can boost that. You can't. Not effectively anyway. He is a SUPPORT TANK, he's there to protect the carries and make the enemy carries more vulnerable. Let me get this clear at the start - HE DOES NOT NEED MORE DAMAGE, his abilities are extremely powerful by themselves and need no catering.
Now, Trovoc is very unique. He doesn't use mana or health for his skills, so don't feel shy when using them. However, what Petroglyph did was give him ridiculously long cooldowns (comparatively). So in the same breath that I said don't feel shy when using your skills, also don't be wasteful. You'll never know when you need that gust or totem, or that extra damage from the fire to kill a running enemy crossing your lane. Now in the same breath that I said that, don't be timid. You need farm. Farm those creeps whenever you can (but be economical - don't spend your entire cone of fire on one lone creep)
Edit: This is meant for Trovocs that go any SOLO LANE. It can be solo mid, solo top if there are two mid, or solo bot if there are two mid, or whatever. Just make sure that you're mid/solo. If not, then you'll still do well, just not as well.
2. Skills
Spoiler
(images are right after the text about the skill)
Max out your 'W' skill first (firey breath of doom). It's not only a great farming tool, but the armor reduction on it gives your team mates a real edge in a fight. According to Kelathin's Tier List guide, Trovoc is among the 3 best farmers of the game (next to Vezin and Neth).

The next skill you should consider investing in is his 'e' skill, where he bites and silences the person (although if that happened to me I would be anything but silent - I'd be screaming my head off watching blood gush out of where my arm used to be). It deals MASSIVE AMOUNTS OF DAMAGE (uh oh - I'm turning into Phreak) once leveled up and can easily kill a creep that you could otherwise not last-hit. Oh, and silencing a Tzai right as he jumps too you so he can't 'R' your face is hilarious. He just stands there in confusion while you're burning him to a crisp.

The last skill to max out is your 'Q', the gust of wind. It deals low amounts of damage until completely maxed out when it can get a creep to half health. Definitely NOT a great damage tool. However, the real gem in it is the knock-back. It's great for knocking back pursuers, knocking enemies into Vezin's ult, sneaking up behind people and blowing them into your tower, and as an aid to farming. What? An Aid to farming? But your Fire does more than enough damage, so why is it an aid? Answer: It's not meant to hurt the creeps that much, it's meant to bunch them into a single crowd that your fire can easily decimate. Further Explanation: Creeps come in a line, right? So the purpose is too blow them back into one group and just unleash the firey breath of doom and watch their ignited corpses drift to the ground.

Time for the Ultimate. Dragon Fear Totem time. This deals NO damage whatsoever. However, that is what I love about this skill. It's basically a one-way ticket to destruction if used properly. Now it's best if you actually go into a game and test out his ult to see for yourself, so I'll just brush by some of the 'cooler' aspects to it.
- First off, you can trap people. Well duh, that's what it does, don't be obvious Gobyon >:C. No no no, that's not what I meant. What I meant is that if you can place it correctly, you can force people into the landscape and pin them there. Then while that's happening, go ahead and breath some fire on them to make them feel even worse about over extending. Now go up and bite them, go ahead of them, turn back, and blow them into your teammates that are rushing to watch the spectacle.
- Second on, you know how all the creep's first priority is to attack other creeps (provided you didn't proc aggro)? Well with this beautiful skill, you can stop that. Once upon a time Nyssus and I were taking down a tower with creep support. In order to keep our creeps from being distracted and stop attacking the tower because of the incoming enemy creeps, I placed a Dragon Totem to stop the oncoming creeps. Not only did we get the tower (which wouldn't have happened without that totem), we also got some nice farm.
- Third off, you know about that low-health enemy that is inside your vision but outside of your reach that just taunts you? Well with this handy ult, you can place it behind the guy (or gal), and pop'em straight towards you. Score!
- Now no skill is perfect, so there are ways your enemy can get through it. If they spasmodically click, they can go through the ultimate. Not without trouble of course, they're still silenced (Not an actual listed effect, but if they're in it they can't cast any spell because they are moving all over the place), and it takes forever to get through it.
- Also there are some Gust+Totem combos I'm working on, but I still have nothing on this subject so be cautious when using both.

So as far as skill levels go,
1.W
2.E/Q
3.W
4.Q/E
5.W
6.R
7.W
8.E
9.W
etc...
Max out your 'W' skill first (firey breath of doom). It's not only a great farming tool, but the armor reduction on it gives your team mates a real edge in a fight. According to Kelathin's Tier List guide, Trovoc is among the 3 best farmers of the game (next to Vezin and Neth).

The next skill you should consider investing in is his 'e' skill, where he bites and silences the person (although if that happened to me I would be anything but silent - I'd be screaming my head off watching blood gush out of where my arm used to be). It deals MASSIVE AMOUNTS OF DAMAGE (uh oh - I'm turning into Phreak) once leveled up and can easily kill a creep that you could otherwise not last-hit. Oh, and silencing a Tzai right as he jumps too you so he can't 'R' your face is hilarious. He just stands there in confusion while you're burning him to a crisp.

The last skill to max out is your 'Q', the gust of wind. It deals low amounts of damage until completely maxed out when it can get a creep to half health. Definitely NOT a great damage tool. However, the real gem in it is the knock-back. It's great for knocking back pursuers, knocking enemies into Vezin's ult, sneaking up behind people and blowing them into your tower, and as an aid to farming. What? An Aid to farming? But your Fire does more than enough damage, so why is it an aid? Answer: It's not meant to hurt the creeps that much, it's meant to bunch them into a single crowd that your fire can easily decimate. Further Explanation: Creeps come in a line, right? So the purpose is too blow them back into one group and just unleash the firey breath of doom and watch their ignited corpses drift to the ground.

Time for the Ultimate. Dragon Fear Totem time. This deals NO damage whatsoever. However, that is what I love about this skill. It's basically a one-way ticket to destruction if used properly. Now it's best if you actually go into a game and test out his ult to see for yourself, so I'll just brush by some of the 'cooler' aspects to it.
- First off, you can trap people. Well duh, that's what it does, don't be obvious Gobyon >:C. No no no, that's not what I meant. What I meant is that if you can place it correctly, you can force people into the landscape and pin them there. Then while that's happening, go ahead and breath some fire on them to make them feel even worse about over extending. Now go up and bite them, go ahead of them, turn back, and blow them into your teammates that are rushing to watch the spectacle.
- Second on, you know how all the creep's first priority is to attack other creeps (provided you didn't proc aggro)? Well with this beautiful skill, you can stop that. Once upon a time Nyssus and I were taking down a tower with creep support. In order to keep our creeps from being distracted and stop attacking the tower because of the incoming enemy creeps, I placed a Dragon Totem to stop the oncoming creeps. Not only did we get the tower (which wouldn't have happened without that totem), we also got some nice farm.
- Third off, you know about that low-health enemy that is inside your vision but outside of your reach that just taunts you? Well with this handy ult, you can place it behind the guy (or gal), and pop'em straight towards you. Score!
- Now no skill is perfect, so there are ways your enemy can get through it. If they spasmodically click, they can go through the ultimate. Not without trouble of course, they're still silenced (Not an actual listed effect, but if they're in it they can't cast any spell because they are moving all over the place), and it takes forever to get through it.
- Also there are some Gust+Totem combos I'm working on, but I still have nothing on this subject so be cautious when using both.

So as far as skill levels go,
1.W
2.E/Q
3.W
4.Q/E
5.W
6.R
7.W
8.E
9.W
etc...
3. Items
Spoiler
- I'm actually very surprised. The reccomended item's are actually pretty good on him, but the order in which you buy needs some tweaking.
VERY IMPORTANT: READ THIS: When buying your items, (except the first one), upgrade it all the way before you go on to the next item. Boots are no exception.
Now remember the part where I said he's a tank? Well he is, so let's build with tank items! YAY!

Gold Idol Thing (You find it in the Utility Section)
+5 gold per 10 seconds.
First Item. Now this is THE MOST IMPORTANT ITEM. It pays for itself in 13 minutes,and because dragons LOVE GOLD, buy this right off the bat. No hesitation, go straight for this and buy it. But on that same note, DON"T UPGRADE IT. The 10% experience you receive in the upgraded version isn't worth it. Bottom Line: Don't upgrade it, it's a waste of money.
Go with one 100gold Purple Potion and two 40gold Green potions. The purple potion doesn't stop when you get hurt (unless you die of course), whereas the green's do. Use common sense when activating potions.
2. Belt of Power.
Should be your second item. Armor. Health. Armor Penetration. Everything that is great on Trovoc is in this item. Once you get this item, upgrade it all the way. Don't get tons of other items - just upgrade this one before moving onto the next. With all the gold that you should be farming + your gold idol, this shouldn't be too long away.
3. Windrunner's Boots
Should be your third item, it gives not only a great speed boost, but remember the part where I was talking about how he doesn't have mana, but instead cooldowns? Well this item, once fully upgraded, gives you 20% cooldown reduction.
4. Bloodstone Pendent (the one that initially gives health regeneration)
This item grants really nice health regeneration, health, and armor. And like the other items, upgrade this to it's top potential before moving on to another item.
Now this is where everything get's weird. It really depends on what the other team is building.
If they're casters are really shutting you down, then get a berek's scroll and upgrade it all the way.
If they're all physical and they still manage to shut you down with all the armor you already have, go ahead and get the armor item (don't remember it's name - looks like a breastplate) and upgrade it all the way.
Now if they're a combo, or you're really just not sure, get a ring of shielding, which provides both armor and magic resistance.
Once everything is going great go with torpid's wand. It provides some GREAT cooldown reduction, which makes you even more powerful.
And that's it for items.
VERY IMPORTANT: READ THIS: When buying your items, (except the first one), upgrade it all the way before you go on to the next item. Boots are no exception.
Now remember the part where I said he's a tank? Well he is, so let's build with tank items! YAY!

Gold Idol Thing (You find it in the Utility Section)
+5 gold per 10 seconds.
First Item. Now this is THE MOST IMPORTANT ITEM. It pays for itself in 13 minutes,and because dragons LOVE GOLD, buy this right off the bat. No hesitation, go straight for this and buy it. But on that same note, DON"T UPGRADE IT. The 10% experience you receive in the upgraded version isn't worth it. Bottom Line: Don't upgrade it, it's a waste of money.
Go with one 100gold Purple Potion and two 40gold Green potions. The purple potion doesn't stop when you get hurt (unless you die of course), whereas the green's do. Use common sense when activating potions.
2. Belt of Power.
Should be your second item. Armor. Health. Armor Penetration. Everything that is great on Trovoc is in this item. Once you get this item, upgrade it all the way. Don't get tons of other items - just upgrade this one before moving onto the next. With all the gold that you should be farming + your gold idol, this shouldn't be too long away.
3. Windrunner's Boots
Should be your third item, it gives not only a great speed boost, but remember the part where I was talking about how he doesn't have mana, but instead cooldowns? Well this item, once fully upgraded, gives you 20% cooldown reduction.
4. Bloodstone Pendent (the one that initially gives health regeneration)
This item grants really nice health regeneration, health, and armor. And like the other items, upgrade this to it's top potential before moving on to another item.
Now this is where everything get's weird. It really depends on what the other team is building.
If they're casters are really shutting you down, then get a berek's scroll and upgrade it all the way.
If they're all physical and they still manage to shut you down with all the armor you already have, go ahead and get the armor item (don't remember it's name - looks like a breastplate) and upgrade it all the way.
Now if they're a combo, or you're really just not sure, get a ring of shielding, which provides both armor and magic resistance.
Once everything is going great go with torpid's wand. It provides some GREAT cooldown reduction, which makes you even more powerful.
And that's it for items.
4. Disciplines
Spoiler
Stick to the champion tree for now, but stay on the path that provides the most defense. You don't need more offense, you need to stay alive. I can't count the number of times that I've been able to escape by the skin of my teeth, usually happening multiple times in a single game. Oh, and don't forget to max out every skill.
5. Artifacts
Spoiler
Cool Down Reduction and Magic Resistance. The rest that are unlocked after level 41 just go for tankiness.
EDIT: Playing +21 Trovoc, and let me tell you, things CHANGE.
This post has been edited by Gobyon: 31 January 2012 - 08:56 AM



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