kelathin, on 16 March 2012 - 02:07 PM, said:
I'm sorry the patch didn't quite live up to your expectations.
I will note somethings about the last few immortal releases. If I need to pull links and quote, I can to back up what I'm saying.
Trovoc: Took buffs over time
Talia: Took a nerf two patches afterwards
Pycon: Took buffs over time.
Kavashir: Still not quite up to par, has been buffed and indirectly nerfed over time.
Ukkonen: Needed a strong buff one patch straight after
Kaos: Needed a buff one patch straight after
To say, Petroglyph releases immortals that are always OP in order to sell is just plain wrong. Petroglyph isn't HoN/LoL developers. The immortals go through internal and external testing before being released which helps iron out the drastic extremities that occur in other games.
About the KAOS invisibility bug, are you seeing the bug as KAOS or fighting Kaos?
Creeps ignoring brush? What do you mean in lane or jungle creeps?
How is kaos's sig broken? Does it not do damage or something?
So basically you are saying that none of the more recent immortals have been balanced on release? Then what kind of "internal and external testing" is taking place? Is Petro actually listening to the feedback from the testing team? The process appears to be inadequate.
It actually took a month for Talia to get the nerfs she needed (Nov 10 patch), in the patch you mention she took a moderate nerf to her sig duration but a strong buff to her discipline tree, to quote someone else on this change:
SuchIsLife said:
I don't know who thought it was a good idea to give an already solid hard carry an AD bonus that starts at around 10 at level 1 and scales throughout the game, but they were very, very wrong.
A whole four patches before her game destroying spree was brought to an end, far too long. When an immortal is so obviously OP at release it really makes me question the quality of testing and the
delay in rectifying the issue.
The smaller imbalances that take tweaks over time (everyone else on your list there) I can deal with however here we have Azcadelia who is almost at the same game ruining level of the original Talia. Currently from low levels all the way to 50 it seems to be that the team with the better Azcedelia wins. The team without one? Sucks to be them, particularly if they happen to be running a carry (these are still useless by the way Petro).
Will it take a month or more until Azcadelia is changed? If so I might as well take a break from this game, someone let me know when it's done.
Some might say "but Ukkonen is also very strong right now." I agree with that, I stated in-game that he was the strongest immortal (not anymore thanks to Azcadelia) before Trylo updated his tier list. However Ukkonen only really shines when being controlled by a skilled player, he requires some effort in order to reach his potential (I'm not defending him, he still needs to be tweaked). On the other hand we have Azcadelia who I see being played by people of an average or lower skill level and they are still demolishing teams with K/D ratios ranging from 3.0 to 10.0+
Just take a look at her skill set:
You want to silence someone? Press W
Need mana? Press E
Want to cleanse some annoying debuff? Press E
Need to escape from being nuked/Kyrie ult/being targetable in general? Press E
Want some AOE damage? Press Q or E or D
Want to wipe the enemy team if they do not run to the other side of the map? Press D
Want to burst kill a single target? Press W then Q, start with R if you
really want them dead.
People moving too difficult for you? Press R
Want to slow down the enemy carries attack speed? Press R
Seriously though, to break it down a bit:
Her signature lasts for twenty seconds, moves faster than any immortal without buffs/pots, slows and deals significant amounts of damage (both AOE and single target). It also chases the enemy half way across the map (not really but it may as well).
Her ult creates a large area for four seconds (
six when skilled to level 3) that immobilises
and enfeebles (cannot AA) anyone who walks into it for two seconds then slows MS and AS by 30% to 40% (as the skill levels) for four seconds. Furthermore shadelings deal 30% more damage to anyone affected by the debuffs (50% more at level 3). The cooldown and depreciation rate of the debuff can be reduced through the discipline tree.
Her E skill 'Umbral Veil' cleanses all debuffs, makes her untargetable for two seconds whilst dealing damage and leeching mana.
Her W skill silences, teleports all shadelings to the target, ressurects some if there are none and is refreshed if Azcadelia gets a kill. Also note that it has a shorter casting time than the Psycozen or Trovoc silences (and Tatiana's stun) though longer than Vezin and it has the longest range. As you level up this skill the length of silence increases, cooldown decreases and shadelings ressurected increases. The range can be incresed through the discipline tree.
Her Q detonates shadelings for AOE damage, shadelings have a fairly short respawn time based on the cooldown of the ability which can be lowered with disciplines. Just recently I played a game as Tzai with 30+ MR against an Azcadelia (we were both tactical level 16, persistant 50) who burst killed me from almost full health, in my death report it stated that shadelings dealt 1600+ damage to me. Seems just a little bit excessive, I haven't done the math but I would like to know how that is possible.
Noticing a trend here? All her abilities have an abundance of utility. All of them are very straightforward to use. All of them increase the strength of their 1000 effects through levelling the skill and/or the discipline tree.
In my opinion there are clear problems with her sig, ult and W.
The sig needs a reduction in time, reduction in how far it will chase and a reduction in movement speed of the queen. The ult does far too many things and far too well, I don't even know where to begin. Remove half it's effects and it still looks strong. W should
definately not refresh on a kill and I don't even think it should resurrect any shadelings, perhaps one at the most to use as an emergency kill on a fleeing enemy.
In addition to all her powerful abilities she gets a nice amount of magic penetration from her disclipline tree and builds tank like almost all casters do. She can stand up to any other immortal, is very durable, deals full damage or close to full damage to any immortal and has great utility. Where is her weakness? She is strong early game, strong mid game, strong late game, strong in lane, a strong ganker, a good jungler, fantastic in team fights and a decent pusher.
TL,DR: I am extremely dissapointed with this patch. Carries are still useless, nerf Azcadelia, nerf Ukkonen.