Learn about Rise Of Immortals!

Tactical


Items

Tactical items are available to the player only during tactical game play scenarios. Every player, regardless of META level, begins every scenario with no tactical items in their inventory. Players kill creeps, Immortals, and other enemies to earn tactical currency (gold) that they can then spend to purchase tactical items at the merchant on the scenario map. Whenever a scenario ends, all tactical items for all players in that match will automatically reset to the starting nil total.


  • Assassins
    Dirk

  • Blood
    Drinker

  • Gleaming
    Wand

  • Shining
    Breastplate

  • Wildrunners
    Boots

Consumables

Consumables are always activated items, requiring the player to physically use the item via a mouse or hotkey command. Once activated, the Consumable item is consumed (1 item per use). The effects of consumables are varied, ranging from heals to self-buffs, to AOE or targeted damage and debuff effects. Players can only have 2 consumable tactical items in their inventory at any given time, and must either sell a consumable back to the vendor or use it in order to free the slot for another consumable type.


  • Last Chance
    Salve

  • Rejuvination
    Elixir

  • Revitalize
    Potion

  • Strength
    Potion

  • Wisdom
    Potion

Persisted


Artifacts

Artifacts are items that are persisted on the Immortal throughout the META game. These items offer passive statistical enhancements to the Immortal, not too dissimilar from Tactical Items. However, as these items are persist between scenarios, the degree of their effects will likely be a fraction of those found on the Tactical Items detailed above.


  • Totem

  • Talisman

  • Seal

  • Symbol

  • Relic

Consumables

There are also persistent consumables that stay with your Immortal between battles. More on persistent consumables forthcoming.

    Prestige Points (PP) are the blue coins you earn after a match, except in 1vE. They can be used to purchase Artifacts and base Immortals.


    Experience Points (XP) are earned after a match, increasing your persistent level per Immortal, up to a max of level 50, except in 1vE.