Tactical items are available to the player only during tactical game play scenarios. Every player, regardless of META level, begins every scenario with no tactical items in their inventory. Players kill creeps, Immortals, and other enemies to earn tactical currency (gold) that they can then spend to purchase tactical items at the merchant on the scenario map. Whenever a scenario ends, all tactical items for all players in that match will automatically reset to the starting nil total.
Assassins Dirk
Blood Drinker
Gleaming Wand
Shining Breastplate
Wildrunners Boots
Consumables
Consumables are always activated items, requiring the player to physically use the item via a mouse or hotkey command. Once activated, the Consumable item is consumed (1 item per use). The effects of consumables are varied, ranging from heals to self-buffs, to AOE or targeted damage and debuff effects. Players can only have 2 consumable tactical items in their inventory at any given time, and must either sell a consumable back to the vendor or use it in order to free the slot for another consumable type.
Last Chance Salve
Rejuvination Elixir
Revitalize Potion
Strength Potion
Wisdom Potion
Persisted
Artifacts
Artifacts are items that are persisted on the Immortal throughout the META game. These items offer passive statistical enhancements to the Immortal, not too dissimilar from Tactical Items. However, as these items are persist between scenarios, the degree of their effects will likely be a fraction of those found on the Tactical Items detailed above.
Totem
Talisman
Seal
Symbol
Relic
Consumables
There are also persistent consumables that stay with your Immortal between battles. More on persistent consumables forthcoming.
Prestige Points (PP) are the blue coins you earn after a match, except in 1vE. They can be used to purchase Artifacts and base Immortals.
Experience Points (XP) are earned after a match, increasing your persistent level per Immortal, up to a max of level 50, except in 1vE.